It pioneered features such as atmospheric single-player missions, stealth elements, and a console multiplayer deathmatch mode. Retrospectively, GoldenEye 007 is considered an important game in the history of first-person shooters for demonstrating the viability of game consoles as platforms for the genre, and for signalling a transition from the then-standard Doom-like approach to a more realistic style. It received the BAFTA Interactive Entertainment Games Award and four awards from the Academy of Interactive Arts & Sciences. The game was highly acclaimed by the gaming media and sold over eight million copies worldwide, making it the third-best-selling Nintendo 64 game. It was partially conceived as an on-rails shooter inspired by Sega's Virtua Cop, before being redesigned as a free-roaming shooter. GoldenEye 007 was developed over a period of two and a half years by an inexperienced team led by Martin Hollis, who had previously worked on the coin-op version of Killer Instinct. The game includes a split-screen multiplayer mode in which up to four players can compete in different types of deathmatch games. It was released for the Nintendo 64 video game console in August 1997. The game features a single-player campaign in which players assume the role of British Secret Intelligence Service agent James Bond as he fights to prevent a criminal syndicate from using a satellite weapon against London to cause a global financial meltdown. GoldenEye 007 is a first-person shooter video game developed by Rare and based on the 1995 James Bond film GoldenEye.
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